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- <p align="left"> </p>
- <p align="left"><font size="2" face="Arial, Helvetica, sans-serif"><b>Tutorial:
- Glider (a movement exercise).</b><br>
- <br>
- </font></p>
- <p align="left"><font face="Arial, Helvetica, sans-serif" size="2"><b>1 What
- kind of program is Cult3D?</b> <br>
- Cult3D is the new multi-platform 3D object-rendering engine. It is a 100%
- software product. No additional hardware-such as 3D accelerator cards-is required.</font></p>
- <p align="left"><font face="Arial, Helvetica, sans-serif" size="2">As a desktop
- or notebook user, you can now view 3D objects in real time, a capability formerly
- found only on high-end workstations. Cult3D gives internet users the opportunity
- to view high-quality 3D objects online on most platforms. </font></p>
- <p align="left"><font face="Arial, Helvetica, sans-serif" size="2">All actions
- and interactions in the model are defined by events. An event can be a pressed
- key, timer expiring, mouse button clicked, etc. Events are generated by such
- actions as play sound, play animation, go to URL, etc. You can also add Java
- code to manage more complex sequences of actions.</font></p>
- <p align="left"><font face="Arial, Helvetica, sans-serif" size="2">The Cult3D
- Designer can edit and extend the objects and animations exported by the Cult3D
- Exporter in the *.c3d file, in order to define and add more complex sub-animations
- (such as interpolation-morphing-between two different frames in the animation.)
- </font></p>
- <p align="left"><font face="Arial, Helvetica, sans-serif" size="2"><b>2 How
- does Cult 3D work?</b> <br>
- The Cult3D Designer is an application for adding the interactivity to your
- already modelled 3D object. </font></p>
- <p align="left"><font face="Arial, Helvetica, sans-serif" size="2">You can add
- animations, sounds, links, Java code, clickable areas, and movement patterns
- to the object. If you use a Cult3D Exporter plugin for you favourite 3D modelling/animation
- software, you can export the data as a Cult3D Designer file [*.c3d] and load
- it in Cult3D Designer. </font></p>
- <p align="left"><font face="Arial, Helvetica, sans-serif" size="2">After editing
- the object, Cult3D Designer saves the presentation as a Cult3D Designer file
- [*.c3d] (for the object data) and a Cult3D Project file [*.c3p] (for project
- information and references to external resources such as sound and Java code).</font></p>
- <p align="left"><font face="Arial, Helvetica, sans-serif" size="2">Once you
- are satisfied that the presentation is complete, you save it as a Cult3D Player
- file [*.co] for the Cult3D Player plugin to play. </font></p>
- <p align="left"><font face="Arial, Helvetica, sans-serif" size="2">Cult3D Designer
- creates a compressed binary file with the extension *.co that can be published
- locally or on the net.<br>
- <br>
- </font></p>
- <p align="left"><font face="Arial, Helvetica, sans-serif" size="2"><i>Here is
- an example of a typical project made into a 3D presentation using Cult3D Designer.</i>
- </font></p>
- <p align="left"><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <br>
- <img src="glider/glider1.jpg" width="310" height="170"></font></p>
- <p align="left"><font size="2" face="Arial, Helvetica, sans-serif">Use your
- 3D-modelling package and take either an existing model or create a new from
- scratch. The result is going to be much better with a model that is well-balanced
- between enough detail to show what is going on, and being small enough to
- load and render fast.</font><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <br>
- <br>
- <img src="glider/Image2.jpg" width="365" height="217"><br>
- <br>
- Once you are satisfied with the way the model looks in your 3D modelling application,
- you can export it to a Cult3D Designer file [*.c3d]. This is the file format
- used to maintain a Cult3D object by Cult3D Designer. </font></p>
- <p align="left"><font size="2" face="Arial, Helvetica, sans-serif"><img src="glider/Image3.jpg" width="365" height="195"></font></p>
- <p align="left"><font size="2" face="Arial, Helvetica, sans-serif">You can now
- edit the object in the Cult3D Designer by adding events, actions, sounds,
- etc. You can preview the end-user's view of the object inside Cult3D Designer.
- Then save the object back into a Cult3D Designer file [*.c3d] in order to
- make changes possible in the future. </font></p>
- <p align="left"><img src="glider/Image4.jpg" width="365" height="156"></p>
- <p align="left"><font size="2" face="Arial, Helvetica, sans-serif">Now you may
- create the file that the end-user will actually view. This Cult3D Player file
- [*.co] is compressed and heavily optimised to reduce file size. It also allows
- the Cult3D Player to start displaying the contents. </font></p>
- <p align="left"><font size="2" face="Arial, Helvetica, sans-serif"><b><font size="4">Important</font></b>
- <img src="glider/Image5.jpg" width="20" height="20"></font></p>
- <ul>
- <font size="2" face="Arial, Helvetica, sans-serif">Make sure that you have
- saved your object as a Cult3D Designer file [*.c3d]. Once you have created
- a Cult3D Player file [*.co] you can not convert it back into editable data
- or even open it in Cult3D Designer. This allows Cult3D to truly optimise the
- file for viewing and throw away all the editing information. It also protects
- your model from modifications by others. </font>
- <li><font size="2" face="Arial, Helvetica, sans-serif">Only persons in possession
- of the Cult3D Designer file [*.c3d] can modify the object and create a fresh
- Cult3D Player file [*.co]. </font></li>
- <li><font size="2" face="Arial, Helvetica, sans-serif">It is very important
- to keep the original file name of the designer file after you have created
- a project file. If you change the name of the designer file after you have
- created a project then the project file can't be executed.</font></li>
- </ul>
- <p align="left"><img src="glider/Image6.jpg" width="365" height="261"></p>
- <p align="left"><font size="2" face="Arial, Helvetica, sans-serif">Now you may
- place the Cult3D Player file [*.co] where the user can access it, (a web server,
- a file server or the user's local disk) and then make a link to it.</font></p>
- <hr>
- <p><font size="2" face="Arial, Helvetica, sans-serif">Example: You have a Cult3D
- Player file [*.co] named plan-40.co. The snippet to access it might look like
- below.</font></p>
- <table width="470" border="1" cellspacing="0" cellpadding="2" bordercolor="#000000" bordercolordark="#000000" bordercolorlight="#000000">
- <tr bordercolor="#E3E3E3">
- <td>
- <p><object <br>
- align="CENTER" <br>
- classid="clsid:31B7EB4E-8B4B-11D1-A789-00A0CC6651A8" <br>
- width="500"<br>
- height="275" <br>
- border="1" <br>
- codebase="http://www.cult3d.com/download/cult.cab#version=3,1,0,1">
- <p><param <br>
- name="SRC" <br>
- value="plan-40.co">
- <p><embed <br>
- pluginspage="http://www.cult3d.com/newuser/index.html" <br>
- src="plan-40.co" <br>
- width="500" height="275" <br>
- color="000000" type="application/x-cult3d-object"><br>
- </embed><br>
- <param <br>
- name="BGCOLOR" <br>
- value="000000"><br>
- </object>
- </td>
- </tr>
- </table>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b><br>
- 3 How do I start working with the tutorial file? </b></font> </p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>Task 1: Start Cult
- 3D and open the file Minidisc.c3d</b></font>
- <ol>
- <li><font size="2" face="Arial, Helvetica, sans-serif">Click the start button.
- </font></li>
- <li><font size="2" face="Arial, Helvetica, sans-serif">Choose Program and
- Cult 3D Designer to start. </font></li>
- <li><font size="2" face="Arial, Helvetica, sans-serif">Choose Open in the
- File menu. </font></li>
- <li><font size="2" face="Arial, Helvetica, sans-serif">Select the file Minidisc.c3d
- and click Open</font></li>
- </ol>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>3.1 What do I see on
- the screen?</b> </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif">The Cult3D Designer main
- work area consists of six different subwindows: Event Map, Object Properties,
- Actions, Events, Scene Graph and Preview. </font></p>
- <p><img src="glider/eventmap.jpg" width="470" height="354"></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>Event Map-window </b><br>
- An event is used to trigger an action. An event can be a left mouse click,
- a right mouse click or a middle mouse click. It can also be a pressed or released
- key on the keyboard.</font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif">Events specify the input
- that triggers or drives the actions in the scene. The list below shows the
- different types of events that can be used in the Event map window. </font></p>
- <table border="0" cellspacing="0" cellpadding="0" width="470">
- <tr valign="top">
- <td width="13%" height="56"><img src="glider/ikon1.gif" width="46" height="47"></td>
- <td width="87%" height="56"><font size="2" face="Arial, Helvetica, sans-serif"><b>World
- Start </b><br>
- This event is triggered when the scene loads. </font></td>
- </tr>
- <tr valign="top">
- <td width="13%" height="53"><img src="glider/ikon2.gif" width="42" height="46"></td>
- <td width="87%" height="53"><font size="2" face="Arial, Helvetica, sans-serif"><b>World
- Stop </b><br>
- Occurs when you quit the scene, i.e., load another scene. </font></td>
- </tr>
- <tr valign="top">
- <td width="13%" height="164"><img src="glider/ikon3.gif" width="46" height="34"></td>
- <td width="87%" height="164"><font size="2" face="Arial, Helvetica, sans-serif"><b>World
- Step </b><br>
- Gets triggered every time that the scene gets rendered, which normally
- happens about 30 or 15 times per second. All this depends on the users
- computer and the scene/object running. If for instance the object is small
- and uses very few polygons, then this event can get triggered up to 200
- times per second. This event is useful to call Java actions which have
- real time constraints or things that should continuously happen. </font></td>
- </tr>
- <tr valign="top">
- <td width="13%" height="73"><img src="glider/ikon4.gif" width="45" height="47"></td>
- <td width="87%" height="73"><font size="2" face="Arial, Helvetica, sans-serif"><b>Timer
- </b><br>
- The event is triggered after an author definable duration. By double-clicking
- the timer icon you can change the delay. The delay time is dependent on
- the speed of the processor. </font></td>
- </tr>
- <tr valign="top">
- <td width="13%"><img src="glider/ikon5.gif" width="44" height="40"></td>
- <td width="87%" rowspan="3">
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>[Left, Middle,
- Right] Mouse Button Pressed </b><br>
- The end-user pressed the specified mouse button on the object associated
- with this event. By selecting the left, middle, or right event type,
- you can choose to trigger on the left, middle or right mouse button.
- </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><i>Normally, Windows
- users have a two-button mouse (left and right), while Macintosh users
- use a one-button mouse (left). Macintosh users can use the control key
- to simulate the right mouse button.</i></font></p>
- </td>
- </tr>
- <tr valign="top">
- <td width="13%"><img src="glider/ikon5.gif" width="44" height="40"></td>
- </tr>
- <tr valign="top">
- <td width="13%" height="98"><img src="glider/ikon5.gif" width="44" height="40"></td>
- </tr>
- <tr valign="top">
- <td width="13%" height="101"><img src="glider/ikon6.gif" width="44" height="39"></td>
- <td width="87%" height="101">
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>Keyboard Button
- Pressed</b> <br>
- This event occurs when the end-user presses the specified key on the
- object associated with the event. By double-clicking the Keyboard Button
- Pressed event, you can define which keys or sequences of keys that should
- trigger the event.</font></p>
- </td>
- </tr>
- <tr valign="top">
- <td width="13%" height="102"><img src="glider/ikon6.gif" width="44" height="39"></td>
- <td width="87%" height="102"><font size="2" face="Arial, Helvetica, sans-serif"><b>Keyboard
- Button Released </b><br>
- Works like the Keyboard Button Pressed event, but activates only when
- the end-user has released the key specified. By double-clicking the Keyboard
- Button Released event, you can define which keys or sequences of keys
- that should trigger the event. </font></td>
- </tr>
- <tr valign="top">
- <td width="13%" height="48"><img src="glider/ikon7.gif" width="44" height="40"></td>
- <td width="87%" height="48"><font size="2" face="Arial, Helvetica, sans-serif"><b>Object
- Motion Completion </b><br>
- An object motion action has been completed. </font></td>
- </tr>
- <tr valign="top">
- <td width="13%" height="47"><img src="glider/ikon8.gif" width="47" height="36"></td>
- <td width="87%" height="47"><font size="2" face="Arial, Helvetica, sans-serif"><b>Sound
- Completion</b> <br>
- A sound action has been completed. </font></td>
- </tr>
- <tr valign="top">
- <td width="13%"><img src="glider/ikon9.gif" width="45" height="38"></td>
- <td width="87%"><font size="2" face="Arial, Helvetica, sans-serif"><b>Manual</b>
- <br>
- This event is what one would call a "dummy" event. The only time it gets
- triggered is if another event triggers it. </font></td>
- </tr>
- </table>
- <p> </p>
- <table border="0" cellspacing="0" cellpadding="0" width="470">
- <tr>
- <td colspan="2" valign="top">
- <p><font size="2" face="Arial, Helvetica, sans-serif">For every event
- there is an options menu that can be popped up with a right-click on
- the respective event. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif">All new events that
- are added to the Event Map window are initially set to Initial Activation
- and Automatic Reset.</font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>The options menu
- lists the settings for the event:</b></font></p>
- <p> </p>
- </td>
- <td valign="top" align="right" width="27%"><font size="2" face="Arial, Helvetica, sans-serif"><img src="glider/img7.gif" width="118" height="109"></font></td>
- </tr>
- </table>
- <table border="0" cellspacing="0" cellpadding="0" width="470">
- <tr>
- <td width="26%" valign="top"><font size="2" face="Arial, Helvetica, sans-serif">Initial
- Activation </font></td>
- <td colspan="2" valign="top"><font size="2" face="Arial, Helvetica, sans-serif">An
- event can only be triggered "by it self" if Initial Activation in the
- option menu is selected. If you unselect Initial Activation then you have
- to attach another event that triggers the original event. This is done
- by connecting the action Activate Event to both events.<br>
- <br>
- </font></td>
- </tr>
- <tr valign="top">
- <td width="26%"><font size="2" face="Arial, Helvetica, sans-serif">Automatic
- Reset </font></td>
- <td width="74%">
- <p><font size="2" face="Arial, Helvetica, sans-serif">Events can only
- be triggered when they are in the reset state. All events start out
- reset, but once triggered they must be reset before they can be triggered
- again. You can either do an explicit reset with a Reset Event action,
- or you can set it to automatically reset after it has been triggered
- by checking the Automatic Reset option in this menu.</font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><i>Example 1: </i>Attach
- a Left Mouse Button event to an object. Unless Automatic Reset is activated
- (or the event is explicitly reset with a Reset Event action) the end-user
- will only be able to trigger it once by clicking.</font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><i>Example 2:</i>
- If you set a Timer event to trigger a System Beep action after 2000ms,
- and enable Automatic Reset, then the beep will sound every 2 seconds.
- </font></p>
- </td>
- </tr>
- <tr valign="top">
- <td width="26%"><font size="2" face="Arial, Helvetica, sans-serif"><br>
- Change Name </font></td>
- <td width="74%"><font size="2" face="Arial, Helvetica, sans-serif"><br>
- Changes the name of the event.<br>
- <br>
- </font></td>
- </tr>
- <tr valign="top">
- <td width="26%"><font size="2" face="Arial, Helvetica, sans-serif">Collapse
- Inputs </font></td>
- <td width="74%"><font size="2" face="Arial, Helvetica, sans-serif">Collapses
- the tree of objects and actions to one icon.<br>
- <br>
- </font></td>
- </tr>
- <tr valign="top">
- <td width="26%"><font size="2" face="Arial, Helvetica, sans-serif">Delete</font></td>
- <td width="74%"><font size="2" face="Arial, Helvetica, sans-serif">Deletes
- the event.</font></td>
- </tr>
- </table>
- <p> </p>
- <table border="0" cellspacing="0" cellpadding="0">
- <tr>
- <td valign="top" width="50%"><b><font size="2" face="Arial, Helvetica, sans-serif">Scene
- Graph-window </font></b><font size="2" face="Arial, Helvetica, sans-serif"><br>
- The Scene Graph window shows a hierarchical view of the data associated
- with objects and cameras. You can use the Scene Graph to drag object icons
- to the Event Map in order to define new interactions. </font></td>
- <td align="right"><img src="glider/img8.gif" width="210" height="249"></td>
- </tr>
- <tr>
- <td colspan="2">
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>Preview-window</b>
- <br>
- Everything that is done to the object and scene is shown in this window.
- Here you can try out the scene, just as the end-user will do in a browser
- window. The Preview window is fully interactive and you can even left-click
- an object in the scene, and have that object highlighted in the Scene
- Graph. You can also drag an object directly from the Preview window
- to the Event Map (by holding down the control key while left-dragging
- the object). The result is a rendered icon of the object in the Event
- Map, thus making it much easier to set up complex event maps. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><i>The toolbar in
- the Preview window has four different buttons. </i></font></p>
- <ul>
- <li><font size="2" face="Arial, Helvetica, sans-serif">Show Pivot Toggles
- the display of each object's pivot point (or "center", i.e., the point
- the object rotates around). </font></li>
- <li><font size="2" face="Arial, Helvetica, sans-serif">Reset Translation
- and Rotation Resets translation and rotation values of the object
- to initial values. Very useful if you have been fiddling with the
- object for a while and want to get back to initial conditions. </font></li>
- <li><font size="2" face="Arial, Helvetica, sans-serif">Toggle Select
- vs. Rotate-Zoom-Translate When this toolbar button is pressed, you
- can rotate, zoom, or translate the object by clicking and dragging
- with the mouse. When the toolbar button is not pressed, clicking with
- the mouse only affects object selection. </font></li>
- </ul>
- <p> </p>
- </td>
- </tr>
- <tr>
- <td width="243" align="center"><font size="2" face="Arial, Helvetica, sans-serif"><b>Mouse
- Button</b></font></td>
- <td width="229" align="center"><font size="2" face="Arial, Helvetica, sans-serif"><b>Resulting
- Effect</b></font></td>
- </tr>
- <tr>
- <td width="243" align="center"><font size="2" face="Arial, Helvetica, sans-serif">Left
- </font></td>
- <td width="229" align="center"><font size="2" face="Arial, Helvetica, sans-serif">
- Zoom</font></td>
- </tr>
- <tr>
- <td width="243" align="center"><font size="2" face="Arial, Helvetica, sans-serif">Left
- & Right</font></td>
- <td width="229" align="center"><font size="2" face="Arial, Helvetica, sans-serif">Translate
- (move)</font></td>
- </tr>
- <tr>
- <td width="243" align="center"> </td>
- <td width="229" align="center"> </td>
- </tr>
- <tr>
- <td colspan="2"><font size="2" face="Arial, Helvetica, sans-serif"><b>Preview
- Run/Stop </b><br>
- Press this button when you want to start the preview session. Press again
- when you want to stop the session. </font></td>
- </tr>
- <tr>
- <td valign="top"><font size="2" face="Arial, Helvetica, sans-serif"><b><br>
- Actions-window </b><br>
- With Cult3D Designer, you get some pre-made actions. With these you can
- control your scene and object to your desire. You connect an action to
- an event, and then connect the selected data (i.e. object, sound, etc.)
- to the action you want the data to perform. <br>
- </font></td>
- <td align="right"><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <img src="glider/img9.gif" width="206" height="186"></font></td>
- </tr>
- <tr>
- <td valign="top" colspan="2">
- <p><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <b>Object Properties-window </b><br>
- Object property allows you to store data used by your presentation.
- Each object in the scene has a set of properties associated with it.
- </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif">By opening the Object
- Properties window and selecting an object, you can view the list of
- properties currently bound to the object. The window shows three columns,
- one each for name, initial value, and data type.</font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><img src="glider/img10.gif" width="470" height="203"></font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b><br>
- Events-window </b><br>
- Here are all events in the scene displayed, for another view of your
- created scene criteria. This lets you manipulate existing events to,
- for instance, change their types. This is much quicker than deleting
- the old event, creating a new one to take its place, and finally to
- reconnect all the connections.</font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif">If you want to change
- an event type, you can easily do it here, instead of removing the old
- event with all it's connections, and then create the new one and connect
- the old connections to the new one.</font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><img src="glider/img11.gif" width="470" height="190"></font></p>
- </td>
- </tr>
- </table>
- <p><b><font size="2" face="Arial, Helvetica, sans-serif"><br>
- 3.2 Start working with the file Glider.c3d</font></b></p>
- <table border="0" cellspacing="0" cellpadding="0" width="472">
- <tr>
- <td colspan="2">
- <p><font size="2" face="Arial, Helvetica, sans-serif"><img src="glider/Image5.jpg" width="57" height="67">The
- completed Glider player object as well as all the files used in this
- tutorial are available in the à\Objects\ directory located in the Cult3D
- Designer folder. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif">The scene graph
- includes all the scene data included in the Cult3D Designer file [*.c3d],
- such as cameras and object information. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif">If the objects are
- placed in a hierarchy, the hierarchy is shown in the scene graph. An
- example of a Glider Player object, shown in the Preview window [figure
- 1] right below, has a scene graph, as shown in [figure 2] left below.</font></p>
- </td>
- </tr>
- <tr>
- <td width="51%" valign="top"><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <img src="glider/img12.gif" width="210" height="249"></font></td>
- <td width="49%"><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <img src="glider/img13.gif" width="250" height="261"></font></td>
- </tr>
- <tr>
- <td width="51%"><font size="2" face="Arial, Helvetica, sans-serif"><br>
- We will now define the scene.</font></td>
- <td width="49%"> </td>
- </tr>
- <tr>
- <td width="100%" colspan="2"><font size="2" face="Arial, Helvetica, sans-serif">When
- the specific sub-object is shown in the Event Map, drag that object onto
- a created event. In the Event Map a connection is shown by a drawn line
- between the object and the event connected to it. </font></td>
- </tr>
- </table>
- <br>
- <table border="0" cellspacing="0" cellpadding="0">
- <tr>
- <td width="31%" valign="top"><font size="2" face="Arial, Helvetica, sans-serif"><b>1</b>
- Grab and drop the event World start to the event map. <br>
- <b>2</b> Grab the sub-object Glider from the scene Graph window and drop
- it on the event map. <br>
- <b>3</b> Go to Actions window and drag the action Bind Arcball to Event_1.
- You will find this action under the category Object motion. <br>
- <b>4</b> Drag and drop the object Glider to the action Bind Arcball. </font></td>
- <td align="right" valign="top" width="69%"><font size="2" face="Arial, Helvetica, sans-serif"><img src="glider/img14.gif" width="309" height="222"></font></td>
- </tr>
- <tr>
- <td width="31%" valign="top">
- <p><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <b>5</b> Grab and drop the event Keyboards-Key-Press to the EventMap
- window.<br>
- <b>6</b> Double click on the Event_2 icon. Select 1 from the translation
- action detail list and click add. <br>
- <b>7</b> Grab the action Translation and drop it on Event_2. <br>
- <b>8</b> Drag the object Glider to the action Translation. </font></p>
- </td>
- <td align="right" valign="top" width="69%"><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <img src="glider/img15.gif" width="309" height="259"></font></td>
- </tr>
- <tr>
- <td width="31%" valign="top">
- <p><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <b>9</b> Double click on the translation icon. The Translation Action
- Details window will now appear.<br>
- <b>10</b> Set the value for the X-axis to 3000 and the Performance duration
- to 50000. Click the OK button. </font></p>
- <p> </p>
- </td>
- <td align="right" valign="top" width="69%"><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <img src="glider/img16.gif" width="309" height="228"></font></td>
- </tr>
- <tr>
- <td valign="top" colspan="2"><font size="2" face="Arial, Helvetica, sans-serif"><i><br>
- You can now test the Glider by pressing the Preview Run/Stop button in
- the preview window and pressing the "1" key. The Glider will stop when
- you release the key. </i></font></td>
- </tr>
- <tr>
- <td valign="top" colspan="2">
- <p><font size="2" face="Arial, Helvetica, sans-serif"><br>
- <b>11</b> Grab the event Key-Press-Release and drop it in the Event
- Map Window. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>12</b> Double
- click on the Event_3 icon. Select 1 from the translation action detail
- list and click add. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>13</b> Grab the
- action Stop Translation and drop it on Event_3. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>14</b> Drag the
- object Glider to the action Stop Translation. This will stop the animation
- when you release the "1" key. We will also need a key to reset the Glider.
- </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>15</b> Grab the
- event Key-Press-Release and drop it in the Event Map Window. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>16</b> Double
- click on the Event_4 icon. Select 2 from the translation action detail
- list and click add. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>17</b> Grab the
- action Reset and drag it to Event_4. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>18</b> Drag the
- object Glider to the action Reset. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><b>19</b> Run the
- animation. Try setting different values for the action Translation.
- </font></p>
- </td>
- </tr>
- <tr align="center">
- <td valign="top" colspan="2">
- <p><font size="2" face="Arial, Helvetica, sans-serif"><br>
- </font></p>
- <p> </p>
- <p><font size="2" face="Arial, Helvetica, sans-serif">The final design
- may look something like the figure below. </font></p>
- <p><font size="2" face="Arial, Helvetica, sans-serif"><img src="glider/img17.gif" width="439" height="400"></font></p>
- </td>
- </tr>
- </table>
- <p> </p>
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